HUD Development Log
Patch Notes, System Updates, and Fixes
Official patch notes and system updates for the Venusia Magna HUD. Track changes to our custom combat, economy, and survival mechanics here.
April 27, 2026
Economy, Crime & Mini-Games
๐ฒ Interactive NPCs & Underworld Mechanics
๐ก๏ธ Pickpocketing Integration
- Target Selection: The HUD menu now features a “Pickpocket” option that scans for active targets within a 10m radius.
- Theft Resolution: Selecting a target initiates an automated theft attempt resolved via a hidden background roll.
- Success State: A successful roll transfers Denarius to the thief’s inventory. To facilitate stealth and getaway RP, the victim receives a delayed notification exactly 30 seconds after the theft occurs.
- Failure State: A failed roll instantly alerts the target via a popup dialog menu. The victim can choose to “Ignore” the attempt or “Confront” the thief. Confronting automatically triggers a local chat shout, exposing the crime to bystanders.
๐ฆด Tali (Knucklebones)
- New NPC: Added Lucius the Gambler. Players can now wager Denarius on traditional Roman street gambling.
- Mechanics: Lucius casts four knucklebones, which roll values of 1, 3, 4, or 6.
- Payout Structure: Rolling “The Venus” (1, 3, 4, 6) triggers a 5x jackpot. Rolling “The Senio” (exactly two 6s) pays out 2x the wager. Rolling “The Dog” or “Vultures” (four 1s) results in a loss to the house.
๐ฒ Tesserae (Three Dice)
- New NPC: Added Cassius the Dice Master for high-stakes dice games.
- Mechanics: Cassius throws three standard 6-sided ivory dice.
- Payout Structure: Rolling “The Imperial Strike” (a perfect 18) triggers a 10x payout. Rolling “The Legion’s March” (a total of 12 to 17) pays out 2x the wager. Rolling an 11 or lower results in a loss to the house.
April 26, 2026
System Overhaul
๐ฒ Combat, RLV Capture & Auto-Attach
โก Core System & QoL
- Experience-Based Auto-Attach: The HUD now leverages SL Experiences. If you have opted into the X-Sisters Experience, the HUD auto-attaches upon entering the sim. Manual HUDs can be deleted from your inventory.
- NPC Healers: Added Healer NPCs around the city. You can now pay them in Denarius to cure active illnesses.
โ๏ธ Combat Update
- Tactical Dice Rounds: Replaced click-spamming with a tactical system. Combat now resolves via 1-10 dice rolls. Available stances: Attack, Block, and Dodge.
- Round-Robin Engagement: Replaced connection-based speed advantages with a turn-based system. The HUD notifies you when it is your turn to move.
- Simultaneous Resolution: Moves lock in secretly. Results, damage calculation, and animations trigger at the exact same time.
- Strategic Damage: Failed Dodge results in Full Damage (10%). Failed Block results in Half Damage (5%). Double Attacks result in a clash where both players take random damage (5โ10%).
โ๏ธ Physical Capture & Restraints
- RLV Lockdown: Accepting a capture now triggers RLV movement locks, blocks HUD detachment, and forces a kneeling animation.
- Physical Tethering: The HUD now rezzes a physical ropes object attached to the captiveโs Right Forearm, dragging them behind the capturer.
- Safety Fail-safes: Added an OOC Break button for emergency release. Captives are auto-released if the capturer detaches their HUD or logs off.
๐ก Network & Integration
- 10m HUD Verification: Replaced region-wide scanning with a 10m “Ping/Pong” signal. Your combat menu will only populate with nearby, active HUD users.
- Health Integration: Combat outcomes and RLV states now link directly to your main health bar and illness modules.
April 25, 2026
Health & Security
๐ฉบ Health System Rebalance & Medical Commands
โจ New Features
- Medical Treatments: Authorized Doctors can now administer treatments to instantly cure active illnesses (Febris, Pestis, or Morbus) and restore health to 100%.
โ๏ธ Balance Tweaks
- Food Buffs: Eating while sick now carries a chance to cure the illness alongside restoring base health. A notification will confirm if the illness was cleared.
๐ Under-the-Hood Fixes
- Security Patch: Fixed a bug in the scriptโs listening channel. The system properly verifies object ownership, preventing bystanders from triggering health commands.
Mechanics Refresher: Base health decreases by 5 points per hour. Below 50% health, the timer speeds up to 43 minutes. Active illnesses double the drain to 10 points per tick.
April 24, 2026
Economy & Payroll
๐๏ธ The City Economy & Automated Payroll
โจ New Features
- The City Coffers: Official coffers are now in the sim. Citizens can click to donate Denarius, with the total balance updating live on floating text.
- Treasury Boards: Treasury reports have been placed around the sim. These update hourly to display the city’s current financial status.
- Automated Wages: The system now checks user roles every 24 hours and automatically pays out daily stipends from the City Coffers. You will receive an IM notification when paid, even if offline.
April 23, 2026
Crafting & Gathering
๐ฆ Cooking, Fishing & Storage
๐ณ Cooking Overhaul
- Cooking Menus: Sitting at a cooking station now opens a recipe menu after a 5-second delay.
- Ingredient Verification: Cooking stations now check your HUDโs database directly. Selecting a recipe deducts the required ingredients and starts the cooking animation.
๐ฃ Fishing & Gathering
- Fishing: Citizens can now fish in local waters.
- Inventory Sync: Catches are instantly synced to your HUD inventory.
- Fish Usage: Raw fish can be cooked at hearths, stored in communal crates, or sold to merchants for Denarius.
๐ฆ Storage Crates
- Communal Storage: Added persistent storage crates. Anyone can donate items to clear inventory space. Withdrawals are restricted to authorized personnel.
- Crate Logs: Clicking to withdraw will now whisper an organized list of the crate’s contents into local chat.
April 22, 2026
Interface
๐ Inventory HUD Tweaks
โจ QoL Improvements
- Alphabetized Sorting: HUD text and popup dialog menus now automatically sort items alphabetically.
- Currency Display: Denarius has been separated from the main item list and now sits at the bottom under a dedicated
--CURRENCY--header.
January 2026
Optimization Update
๐ฉบ Health & Backend Optimization
- Expanded Health Options: Added more health tracking metrics to the core HUD script.
- Lag Prevention: Streamlined the backend processing for the health mechanics to ensure smoother sim performance.
December 2025
Version 2.0
๐ฐ The Economy & Inventory Update
- HUD Version 2.0: Major milestone update pushed to the grid.
- UI Overhaul: The HUD received a cleaner look and visual aesthetic.
- Full Inventory Implementation: Users can now gather, store, and manage items securely via the database.
- Currency Added: Denarius has been officially added to the HUD, marking the launch of the Venusia Magna economy.
September 2025
Version 1.5
๐ ๏ธ Crafting & Visitor Systems
- HUD Version 1.5: Feature update pushed to the grid.
- New Crafting: Introduced initial crafting mechanics and recipes for citizens.
- OOC Toggle: The Out of Character button functionality has been updated for better reliability.
- Visitor HUD: A separate, streamlined Visitor HUD was created and launched specifically for sim guests.
November 2024
Version 1.0
๐๏ธ The Foundation of Venusia Magna
- Version 1.0 Released: The first iteration of the custom Venusia Magna Roleplay HUD successfully launched.
